TTT Server Rules (Last modified 12/13/16)

Started by Bryantdl7, August 16, 2016, 06:36:33 PM

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August 16, 2016, 06:36:33 PM Last Edit: April 27, 2020, 05:12:52 PM by ☣☢Bryantdl7☢☣
The General/Basic rules can be found here.

Role Objectives:
    • Innocents: Stay alive and do your best to assist detectives in identifying traitors and killing them.
    • Detectives: Identify and kill all the traitors before the timer runs out or protect at least one innocent until the timer runs out.
    • Traitors: Kill all the innocents and optionally the detectives.
    Game Results:

      • Innocents Win: When all the traitors are dead or when at least one innocent is alive at the end of the round.
      • Traitors Win: When all the innocents are dead.
        • Giving out any information about the game to other players while you have access to explicit information using any method of communication.
        Innocents/Detectives Rules:
          • May not random-death-match (RDM) (defined below)
          • May not cause damage or kill innocents or detectives unless acting in self defense (includes using map objects).
          • May not present a player as a traitor without a valid reason.
          • May not traitor bait (defined below).
          • May not kill a player for disobeying orders.
          • Allowed to damage or kill to comply with a valid KOS order.
          Traitor Rules:
            • May not kill or damage other Traitors unless acting in self defense. (includes using map objects).
            • You may only shoot your Traitor buddies when both parties agree. (To falsify being Innocent, etc)
            Random Death Match(RDM):
              • (RDM) When an innocent or a detective damages or kills another player for:
              • An illogical reason.
              • No reason.
              • Assumptions based on how a player moves and talks.
              • Throwing grenades away from other players.
              • Killing someone without directly seeing them commit an action.
              • Disobeying an order.
              • Pointing a gun at someone.
              • Freeshooting; The failure to resist randomly shooting resulting in someone possibly getting injured or RDM'ed
              • (Not RDM) Killing a player that is committing a Traitor Act.
              Traitor Baiting:
                • Making it look like you are a Traitor when you're actually an Innocent.
                Suspicious Acts:
                  • Any traitor-like act that is not listed under Traitor Acts is a Suspicious Act.
                  • Throwing flash or decoy grenades around or towards other players.
                  • Accusing players of being traitors for illogical reasons.
                  • Moving bodies.
                  • Intentionally deviating attention from a traitor.
                  • Giving false information about a player.
                  Traitor Acts:
                    • Shooting around or towards other players, unless for self-defense.
                    • Throwing frag or fire grenades around or towards other players, unless for self-defense.
                    • Declaring KOS order on an innocent.
                    • Planting bombs (C4) or detonating the jihad vest.
                    • Actively tailing other players with explosive items.
                    • Hiding or moving traitor equipment (C4).
                    • Hiding bodies.
                    • Hiding a health station or disposing of one.
                    • Actively moving a health station away from people.
                    • Blatantly ignoring or leaving bodies unidentified.
                    • Possessing silenced weapons.
                    • Damaging or killing players using weapons or map objects, unless for self-defense.