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#11
Darkstorm News / Re: The 2.0 Server Journey / R...
Last post by Bryantdl7 - March 27, 2023, 12:46:36 PM
I am beginning moving over most of the game files now for things like data, maps, and addons. This will be a good test to see how much better things run before we fully switch over to the new system.

Screenshot 2023-03-27 124333.png


This process is usually fairly tedious, as a lot of these files are around 5 kb, and it spends more time indexing for the files than actually downloading them, due to their small size.

I am definitely getting to do this a lot faster than normally though, most servers you rent out, are called headless, where you can't actually log into the thing with something like remote desktop, and that is a huge pain, because essentially you have to do three steps of copying the files to your local computer from the old server, and then uploading them to the new server at that point. I am able to directly download the files from one server to the other thanks to being able to run filezilla natively on this machine.


One thing I have come up with while going through all of this, is the servers will hold the name "Darkstorm Build 2.0" signifying the massive improvement in performance and power available. We really are going to be gaining over 50% performance making this leap, so I think it is finally worthy of making that change.


Another thing I have been tracking for a fairly long time, is one of our custom addons, coroner, may be too resource intensive to continue using. Basically what the addon does is it takes all of your kills and deaths and holds onto them permanently so next time you load in you can see your score. It is a cool idea, but when you are holding onto 60,000 peoples kills and deaths, and having to use up precious server resources (since gmod is a single core application) we may want to dedicate that performance to things more important, like the server not lagging to death every time it syncs the player info. I'm not 100% on this, but we'll have to do some testing internally before we really commit to anything on that.
#12
Darkstorm News / Re: The 2.0 Server Journey / R...
Last post by Bryantdl7 - March 27, 2023, 09:37:12 AM
Another issue I am running into is the BIOS won't let me save disabling SMT, which is AMD's equivalent to hyper threading. People claim it's not that big of a difference and I shouldn't need to, but idk how I feel about that.

If anyone has any thoughts on how to disable SMT on a gigabyte b650 elite board let me know on discord...
#13
Darkstorm News / Re: 2.0 Server Status
Last post by Bryantdl7 - March 26, 2023, 03:59:17 PM
I also got HTTPs working on the new rcon panel, and also got it to renew automatically with certbot. I tried using the couldflare https -> nginx http proxy -> game server but the latency was just too ridiculous. Taking out cloudflare sped things up a lot.


We still use cloudflare for our traditional DNS records because they roll out a million times faster, just their "protected" setup is really quite obnoxious at times, and I don't run it on anything currently. I might run it on something like the loading screen one day, but I just don't see a need currently.
#14
Darkstorm News / Re: 2.0 Server Status
Last post by Bryantdl7 - March 26, 2023, 03:49:33 PM
I messed up something with IP binding and now half the servers on the new hardware are 0.0.0.0 and the other half are a different address. It works, but it is messy and inconsistent. Gonna delete them all and remake properly...
#15
Darkstorm News / The 2.0 Server Journey / Rant
Last post by Bryantdl7 - March 26, 2023, 03:47:51 PM
I am making a whole forum thread dedicated to my work on the 2.0 server, I am currently trying to make sure everything is stable, and having a lot of weird issues come up as a result.

Basically space engineers is super unoptimized, so I am shelving that for a bit, and just focusing on gmod for now.


More news to come, I will just do individual replies to this post as I dig deeper...
#16
Guides/Info / How to delete workshop cached ...
Last post by Bryantdl7 - March 03, 2023, 11:34:03 AM
Looks like to nuke stuff you need to kill three different things now

1.
/steamapps/common/GarrysMod/garrysmod/cache/workshop/2.
/steamapps/workshop/appworkshop_4000.acf3.
/steamapps/workshop/content/4000/4. Quit Steam or restart your computer

If you miss one of the three workshop corrupts and is unfixable until you get all three removed...


This is useful if you're ever trying to unsubscribe from all addons, or if you have a corrupted cache file.
#17
gm_Darkstorm Ideas / Re: Ground Material for Next v...
Last post by THE KILLER 2 - January 07, 2023, 06:59:13 PM
bruh request the addon via the addon requests in the build server section
#18
gm_Darkstorm Ideas / Re: Ground Material for Next v...
Last post by redisgoo1 - January 07, 2023, 06:55:29 PM
Addon suggestion: https://steamcommunity.com/sharedfiles/filedetails/?id=420970650
im not 100% sure if this would work in the server but its really fun to play around with especially in pvp. its not too op its mostly just fun.
#19
Guides/Info / How to fix Garrys Mod font mis...
Last post by Bryantdl7 - October 31, 2022, 04:56:22 PM
I just reinstalled Gmod on linux and was having a super hard time getting fonts to work.

To make them work, all you need to do is go to https://github.com/solsticegamestudios/GModCEFCodecFix , download the linux program, chmod it to 700, then run ./the-program-name


If you need any help, hop in our discord!
#20
Old news / 3/23/2021 - What's New
Last post by Bryantdl7 - March 23, 2021, 01:45:01 PM
It has been a few months since we did the weekly events, and I would like to get that going again.

Can you please take a moment and post any ideas you may have on this discussion I have on the forums? It doesn't need to just be Garry's Mod, I am up for taking some creative suggestions!

Post your ideas here: https://darkstorm.cc/forum/index.php?topic=4142

Thank you!



======Actual Reason for a news posting======

Linkjay

As some of you have seen, Linkjay has sadly retired as many others do once they go through the lovely journey of college / life. Make sure to thank him for all his hard work over the last six years if you see him around. Link was a valuable team member, and his insane coding skills will be truly missed. Guess I need to start doing all the big background work again :P


What else is new with Darkstorm?

I have finally finished getting a lot of background work done on the server, which will allow me to host other types of servers much easier than in the past. Options such as Space Engineers, Minecraft, etc. are all easily within range. If anyone has suggestions about what they would like to see, make sure to post your suggestions on the website, or message me or one of the other members of management.

I'll be honest since summer I have been a little quiet again and not doing too much, so that's one of the reasons I am looking to you, the community, for feedback on how I can make Darkstorm more fun not only for you guys, but also for me so I can try and get back into video games lol.


Thanks to everyone for sticking around this long, seven years and counting, lets keep it up and keep Darkstorm great!